Wednesday, October 16, 2019

The Best D&D Adventures you have never heard of: The Wizard's Amulet

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I am going to start a new series where I give the spot light to lesser known, but still really great adventures. The requirements for this series are that I own and have read and or run these adventures for my group. With the explosion of D&D from 5th edition, there is a lot of content out there, but a LOT of this content is pretty much garbage. The hope is that you will find some useful and really great options for your group.

First up is "The Wizard's Amulet" originally released by the now defunct Necromancer Games (Clark Peterson and Bill Webb). The Necromancer Games line of products has thankfully fallen under the umbrella of Frog God Games (Bill Webb), which is one of the finest 3rd party publishers going in the RPG community to date. This adventure was originally released in tandem with the release of 3rd edition D&D as a free RPG scenario. It has since seen updates and revision for Sword & Wizardy, Pathfinder and now 5th edition (link below).

The adventure was intended for use for 1st level characters and for that matter, 1st level dungeon masters. There is a lot of explanation and suggestions contained within the module itself and it does a great job of pointing alternatives and adjustments that can be made to fit your group. The adventure itself deals with the party escorting Corian, a young wizard, who can be played by one of the players or run as an NPC which I suggest given his importance to the adventure itself. 

Corian had recently come into possession of an amulet, formerly belonging to the wizard he had apprenticed. As luck would have it, this wizard had gone off to make himself a lich or some sorts, but by Corian's estimates had no where near the knowledge to complete the ritual. Corian knows that his former master had several magic items and spellbooks that would be of great interest and so has hired the party to escort and assist of the plundering of said tower.

But before we can get to the plundering....there are others who know that Corian now possesses the amulet and they want these treasures as well...

The adventure is rather short and can be run as an evening one shot with little difficulty, culminating with a final encounter where the other interested parties make their attempt to acquire the amulet. I'll avoid spoilers, but this will be an extremely lethal encounter for the group if they aren't careful. Necromancer Games had a motto: "3rd edition rules, 1st edition feel" and they aren't kidding! Grab your shovels, we've got some PC's to bury over here. 

All in all, a great introductory adventure and it's still really cheap. This was combined with the fantastic"Stoneheart Valley" book which has some follow-up adventures should your PC's survive this one. You can still find the pdf at Frog God Games website:




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