Our last session was played over the weekend, where most of the encounters occurred in the remote town of Turtleback Ferry. To briefly summarize, we're there based on some leads that we have encountered from a cult in the area, we believe they may be planning their next move in this area. We had a very humorous encounter with the town's priest while trying to determine his knowledge of the cult, but major encounter of the night occurred while we were out on the nearby lake searching the wreckage of a noted gambling boat that had recently sunk.
The party was split at this point and we were a bit melee light in a large gar (massive freaking fish) attacked us. The fight was going pretty poorly, our sorcerer had already been knocked out after being swallowed. My thief was in the water as well, attempting to save Aaron's character Zabi.
It was bigger than this, but you get the picture... |
Rules lawyers tend to get a bad wrap from the RPG community at times, but I've always been a fan. As someone who runs games by the seat of my pants most times, I haven't always read every fine detail of each characters abilities. My motto is: "It is on the players to be the expert of their character". So thanks Aaron...Kyrill will be back to fight another day and likely run away next time!
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